Jonny Rice Artist
Home
New
Graphic Design
Portraits
Tiny Fairy House
Digital Painting
Machinima
Company of Heroes 2
Lovecraft: A Minecraft Love Story
Nexuiz
Warhammer 40,000: Space Marine
Red Faction Armageddon
Game Design
RockBots 3000
Fire vs Water
Hereafter
Project Gallery
Nightmare Before Christmas
Checkmate
Wisdom and Wickedry
Game Wizards
Boilerplate
Starfall
Contact
Bio
Family Slideshows
For Dad
Super Jonny-O's Bros
For Mom
Jonny Rice
Cinematic Artist:
Machinima.com
, West Hollywood, CA (March - Sept 2011)
Using debug commands to set up in game scenarios to capture real time game footage for cinematic use.
Created environment using the CryEngine for use in game cinematics.
Texture creation and matte painting using Photoshop
Modifying and animating game assets in 3D Studio for cinematic use
Recreating user interface using Photoshop for use in AfterEffects
Concept/Level Artist
:
Starfall
, Game Wizards Santa Monica, CA (Jan - June 2009)
Created boss, vehicle, weapons, and environment concept illustrations
Collaborate with project lead and asset design team
Level Artist/Designer, Level Lighting
Concept Artist:
Boiler Plate
,
Game Wizards Santa Monica, CA (April - July 2008)
Concept art for: vehicle design, weapon design, environmental design
Collaborate with project lead and asset design team
Honorable Mention for “Best Vehicle Category” in Make Something Unreal Contest
Second Place (1st in USA) in Educational Category of Make Something Unreal Contest
Quality Assurance Tester:
LucasArts Entertainment
, San Francisco, CA (Jan. 2001 - Dec. 2006)
Play tested 13 games (XBOX PS2 PSP PC) including:
Starfighter (Special Edition)
Republic Commando
Battlefront 2
Thrillville
Performed PR and Marketing game demos at multiple industry events including:
E3
Comic-Con
Siggraph
Digital life
Worked off-site for extended periods of time at
Totally Games
, Pandemic,
Frontier Developments
Skills
3D Modeling
Texturing
3DS MAX 2010
Maya 2008
Unreal 3
UDK
UT3
Photoshop
ZBrush 3.5
Traditional/Digital Illustration
Storyboarding
Education
Bachelor of Science, Game Art and Design
Art Institute of Los Angeles
- Santa Monica, CA
Expected Graduation Date: June 2010
GPA: 3.50
Honors & Awards
Best of Quarter Game Design and Game Play, Summer 2007
Best of Quarter Portfolio Review, Summer 2007
Dean’s Honor Roll 2007-2009
References
Available upon request...or just check me out on
Linked-In