Using the assets that come with the Unreal Editor, I designed this multi player death-match level. Exploring the simple concept of Fire vs. Water this level is an elemental battleground. In order to create a fun and unique environment for the players, I had to get creative with the static meshes, particle effects and power-up placement.
Mini Game Design Document: Fire Vs Water
LEVEL OVERVIEW: Fire vs. Water is an FPS Unreal 3 death-match level that takes place in an elemental battleground. Designed to be played by 2-8 players.
THEME DRIVEN GAMEPLAY: The weapons on the water side of the shrine are Stinger Miniguns that fire blue shard bullets to that represent the water element and the weapons on the fire side of the shrine are Rocket Launchers to symbolize the fire element. The weapons in the middle of the map are Flak Cannons that represent the destructive force that occurs when the elements clash.
UTILIZING GAMEPLAY TOOLS: Unreal’s existing game mechanics are integrated into the level. The map features a variety of power-ups including armor, invulnerability, Flak Cannons, Stinger Miniguns, and Rocket Launchers, as well as health, ammo, and a network of jump pads for high flying action.
Multiple health pickups and an invulnerability power-up are suspended in the air to keep players launching upwards and across the map using the jump pads that are placed throughout the level.
Standard FPS control scheme (A,S,W,D) for movement, (Spacebar) to jump, and (Mouse) for aiming and shooting.
CREATING ATMOSPHERE: Strategic use of Unreal’s static meshes, particle systems, and sound effects are implemented to create a visually exciting theme, unified art style, and immersive gameplay experience. Dramatic theatrical music was also chosen to add to the atmosphere and mood of the environment.